📖 Italian GameIntroduction
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Italian Game: Complete Guide

What is the Italian Game?

The Italian Game, also called the Italian Opening, is a White opening in the Open Games family that runs 1. e4 e5 2. Nf3 Nc6 3. Bc4, putting the bishop on the a2-g8 diagonal so it stares down f7, the square a black king has the hardest time covering until it castles. It is the other way to play 1. e4 e5 2. Nf3 Nc6: where the Ruy Lopez leans on the c6-knight with 3. Bb5, the Italian goes after the king right away. Today most of the opening is played as the slow Giuoco Pianissimo, with a quiet d3 and patient maneuvering, but this trainer teaches the older and far sharper reading: a full c3 and d4 center against 3...Bc5, and a leap at f7 with 4. Ng5 and the Fried Liver against 3...Nf6. It is also one of the most common things you will ever meet at the board, since the Two Knights and the Giuoco Piano between them account for close to three in five of all club games that arrive at this position.

The Italian is a family, and Black’s third move settles which branch you land in. 3...Bc5 is the Giuoco Piano, where White picks between the c3 and d4 center taught here, the quiet d3 Giuoco Pianissimo, and the Romantic-era Evans Gambit, 4. b4, which hands over a pawn to gain the tempo that builds the same center. 3...Nf6 is the Two Knights Defense, and after 4. Ng5 d5 5. exd5 Black chooses between the greedy 5...Nxd5 that allows the Fried Liver, the level-headed Polerio 5...Na5, the Fritz 5...Nd4 and the Ulvestad 5...b5. Black can also refuse to defend f7 at all and answer 4. Ng5 with the Traxler Counterattack, 4...Bc5, known as the Wilkes-Barre Variation in American sources, throwing a counterattack at f2 instead. The Hungarian Defense, 3...Be7, and the Blackburne Shilling Gambit, 3...Nd4, round out the third moves you will actually meet. This trainer plays the c3-d4 center and the Møller against the Giuoco Piano, 4. Ng5 against the Two Knights, and declines the Traxler with the calm 5. Bxf7+ rather than walking into the complications after 5. Nxf7.

How to reach it

You reach the Italian from the most-played sequence in all of chess, 1. e4 e5 2. Nf3 Nc6 3. Bc4, and then Black chooses a defense. At club level the most popular reply, about one in three games, is 3...Nf6, the Two Knights, hitting back at e4, and this trainer answers it with the aggressive 4. Ng5 that sets up the Fried Liver. A little over one in four plays the Giuoco Piano, 3...Bc5, copying White’s bishop, and there the course cracks the center open with 4. c3 and 5. d4, the Møller Attack. The Blackburne Shilling lunge 3...Nd4, roughly one in twenty, is dealt with by the simple 4. Nxd4 instead of the greedy capture on e5. And when Black sidesteps the whole fight, with the Philidor 2...d6 (about one in seven), the Petroff 2...Nf6 (about one in nine), the Hungarian 3...Be7, or a quiet 3...d6, the answer is always the same shape: bring the pieces out, keep the bishop pointed at f7, open the center with d4, and settle into a pleasant position you already know how to play.

Pros & cons

Strengths

  • The bishop on c4 eyes f7 from the third move, the one weak spot in front of an uncastled king, and several chapters finish in a won piece or a forced mate the moment Black gets too greedy.
  • The two defenses you see most, the Two Knights and the Giuoco Piano, are close to three in five club games between them, and each gets a single clear attacking plan instead of a thicket of theory.
  • The Fried Liver and the c3-d4 gambit lead to wide-open, tactical play where the better-prepared side cleans up; White scores above 60 percent in the Fried Liver at club level.
  • It is pure classical chess, take the center, develop with threats, castle, and aim at f7, so every idea you learn here shows up again in the rest of your repertoire.
  • It costs a fraction of the Ruy Lopez’s book and stays completely sound from a first rated game all the way to grandmaster practice.

Drawbacks

  • The critical lines are forcing, so the Møller in particular asks you to know exact moves, not just the general plan.
  • Accurate defense holds for Black in the gambit, by way of ...Bf6 in the Møller or ...Na5 in the Two Knights, so often you are playing for a pull rather than a knockout.
  • Around one in four Two Knights players meets 5. exd5 with the solid Polerio 5...Na5, and then you have to convert a slow positional squeeze instead of an attack.
  • These open positions are double-edged: a single miscalculation of your own costs you just as fast as it costs your opponent.

Main variations

Giuoco Piano, the c3-d4 Møller Attack

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4 Bb4+ 7. Nc3 Nxe4 8. O-O

The heart of the repertoire against 3...Bc5, the choice of more than one in four opponents. White erects the c3-d4 center and, when the bishop checks on b4, answers 7. Nc3, handing over e4 rather than retreating. After 7...Nxe4 8. O-O the open e-file and a big lead in development carry the attack. If Black keeps grabbing, taking the knight, then the pawn, then the rook in the corner, the queen ends up hanging to Re1+ and a Qb3 fork, and the course turns each of those grabs into a finished win.

Two Knights Defense, the Fried Liver

1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Ng5 d5 5. exd5 Nxd5 6. Nxf7

The Two Knights, 3...Nf6, is the single most common third move, about one in three games, and 4. Ng5 piles a second attacker onto f7 at once. Black nearly always blocks with 4...d5, and after 5. exd5 close to three in five reach for the pawn with 5...Nxd5, which lets the Fried Liver loose: 6. Nxf7 hauls the king out to e6, and Qf3 plus Nc3 chase it through the open board. White scores better than 60 percent here, and most opponents have never been forced to defend it.

The Polerio Defense, 5...Na5

1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Ng5 d5 5. exd5 Na5 6. Bb5+

The level-headed answer to the Fried Liver, chosen by more than one in four players after 5. exd5. Rather than touch the pawn, Black harries the c4-bishop with 5...Na5. White keeps the better game with 6. Bb5+ c6 7. dxc6 bxc6 8. Be2, where White is a clean pawn up and Black has a battered queenside and a knight stranded on a5 to show for it. This is the chapter that teaches you to grind, the part of the repertoire that proves it rests on more than a single trap.

The Blackburne Shilling, taken cleanly

1. e4 e5 2. Nf3 Nc6 3. Bc4 Nd4 4. Nxd4 exd4 5. O-O

About one in twenty opponents reaches for the Blackburne Shilling Gambit, 3...Nd4, banking on the trap 4. Nxe5 Qg4, which double-attacks e4 and g2 and wins outright. The course refuses the bait and plays the obvious 4. Nxd4, simply collecting the knight. After ...exd4 and 5. O-O White is up nothing yet comfortably better, and the same unbothered approach meets the queen sortie 4...Qg5 with 5. Nf3 and 6. Nc3.

When Black avoids it, the Philidor and friends

1. e4 e5 2. Nf3 d6 3. d4 exd4 4. Nxd4 Nf6 5. Nc3 Be7 6. Bc4 O-O 7. O-O

About one in seven opponents declines the Italian with the Philidor, 2...d6, and about one in nine with the Petroff, 2...Nf6. Instead of learning a new system for each, White opens with d4, drops the bishop on c4 with f7 in its sights, and steers into the same easy middlegame. The Hungarian 3...Be7 and the quiet 3...d6 funnel into the very same structure, so one plan answers every move order Black uses to dodge the main road.

Playing against the Italian Game

If you are the one facing this Italian, the first thing to learn is restraint, because the c3-d4 lines exist to trap players who cannot stop taking. Snatch everything on c3 and then the rook in the corner and you walk into Re1+ with your queen falling. The respectable road begins 3...Bc5, and after 4. c3 Nf6 5. d4 the book continuation is 5...exd4 6. cxd4 Bb4+ 7. Nc3 Nxe4, where Black is genuinely fine but only with exact moves. In the Møller, 8...Bxc3 9. d5, the move that holds is 9...Bf6, dropping the bishop back to the a1-h8 diagonal, and you have to be willing to hand the extra piece straight back when the attack peaks. If you prefer 3...Nf6, remember that 4. Ng5 d5 5. exd5 Nxd5 invites the Fried Liver, while 5...Na5 keeps things sane. Above all, get the king to safety early: nearly every Black catastrophe here arrives with the monarch still marooned on e8. And if forcing lines are not your taste, a steady ...d6, or ...Be7 played early, shuts the center and starves White of the open files the whole system runs on.

Plans

For White

Develop the bishop to c4 and the knight to f3, then prise the center open before Black is set, with c3 and d4 against the Giuoco and an immediate Ng5 against the Two Knights. Castle quickly and swing a rook to e1, where the file aims at the black king. While the attack is live a move spent is worth more than a pawn won, so keep threatening and only cash in once the king is stuck in the middle. When Black defends well, the Polerio with ...Na5 or the Møller with ...Bf6, change gears: bank a small, durable edge and lean on the weakened queenside rather than chasing a mate that is not there.

For Black

Get developed before you touch any loose material, and answer c3 and d4 with the sober ...exd4 and ...Bb4+ rather than hoarding extra pawns. Stay ready to give material back to douse White’s initiative, fight for the e4-square, and most of all castle as soon as you can, because the open e-file is where these games are decided. Against 4. Ng5, take the calm 5...Na5 over the hungry recapture, and if you would rather sidestep the brawl altogether, a quiet ...d6 or ...Be7 setup keeps the center locked and the play slow.

History

The Italian Game is among the oldest openings ever written down, examined in Italian manuscripts hundreds of years ago and named for the country whose masters first charted it. The 17th-century player Gioachino Greco mapped out much of the tactical play that still gives the sharp variations their bite, the c3-d4 gambit included, and the Fried Liver and the broader Two Knights quarrels have been argued over since the Romantic age. Through most of the last century the slow Giuoco Pianissimo with d3 held sway, and it is still a favorite of modern elite players who treat it as a low-theory escape from the Ruy Lopez. What this trainer teaches is the older, more confrontational reading: throw the center open at once, train the guns on f7, and make Black defend a king that has not yet found a home.

Frequently asked questions

What is the Italian Game in chess?
It is White’s most direct way to play 1. e4 e5 2. Nf3 Nc6, and one of the oldest openings on record. The third move is 3. Bc4, which puts the bishop on the a2-g8 diagonal aimed at f7, the one square in Black’s camp that only the king defends, and it stays pointed there for the rest of the game. The Italian Opening, as it is also called, splits by Black’s answer: 3...Bc5 is the Giuoco Piano, 3...Nf6 the Two Knights Defense. Where the Ruy Lopez, 3. Bb5, leans on the knight that guards e5 and builds slow pressure, the Italian goes at the king at once and costs a fraction of the theory.
How do you play the Italian Game?
Play 1. e4 e5 2. Nf3 Nc6 3. Bc4 and keep that bishop aimed at f7. Against the Giuoco Piano, 3...Bc5, build the center with 4. c3 and 5. d4 and tear it open while the black king is still at home; the Møller Attack, 4...Nf6 5. d4 exd4 6. cxd4 Bb4+ 7. Nc3 Nxe4 8. O-O, is the main road, and it is forcing, so learn the moves, not just the idea. Against the Two Knights, 3...Nf6, hit f7 again with 4. Ng5, when 4...d5 5. exd5 Nxd5 lets the Fried Liver loose with 6. Nxf7. Either way: castle early, put a rook on e1, and cash in only once the black king is stuck in the middle.
How do you beat the Italian Game as Black?
Stop taking, because the c3 and d4 lines exist to punish greed: grab on c3, take the corner rook when Qb3 appears, and Bxf7+ has your king walking while the extra bishop rots on a1. The sound road is 3...Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4 Bb4+ 7. Nc3 Nxe4 8. O-O, where Black is fine but only with exact moves, and after 8...Bxc3 9. d5 the move that holds is 9...Bf6, handing the extra piece back once the attack peaks. Against 4. Ng5, prefer the level-headed 5...Na5 to 5...Nxd5. Above all, castle: nearly every Black catastrophe here arrives with the king still on e8. The trainer covers each of those defenses, from White’s side of the board.
What is the Fried Liver Attack?
It is the sharpest weapon in the Italian against the Two Knights Defense. After 3...Nf6 4. Ng5 d5 5. exd5 Nxd5 6. Nxf7, White gives up a knight to pull the black king out to e6 and then hunts it with Qf3 and Nc3. White scores well over 60 percent with it at club level, and most opponents have never been made to defend it. It is not forced, though, and this trainer drills the sound alternatives too: the Polerio 5...Na5, the Fritz 5...Nd4, and the Traxler Counterattack 4...Bc5, which the course meets with the calm 5. Bxf7+ rather than accepting the sacrifice.
Is the Italian Game good for beginners?
Yes, it is one of the friendliest openings to learn on. It puts the oldest lessons in chess to work from the third move, develop fast, fight for the center, castle, and pressure f7, and the patterns you pick up here keep paying off in nearly every other opening you study. It also costs a fraction of the Ruy Lopez’s book and never gets outgrown, since 3. Bc4 is still played at the top of the game. The one warning is that the c3-d4 and Ng5 lines taught here are forcing, so the critical variations ask you to know the actual moves, not just the plan.